golang-structs-interfaces
samber/cc-skills-golang
Go语言结构体和接口设计模式——组合、嵌入、类型断言、类型切换、接口隔离、通过接口进行依赖注入、结构体字段标签,以及指针接收器与值接收器的区别。 在设计 Go 类型、定义或实现接口、嵌入结构体或接口、编写类型断言或类型切换、为 JSON/YAML/数据库序列化添加结构体字段标签,或在指针接收器和值接收器之间进行选择时,请运用此技能。此外,当用户询问
...展开全部关于golang-structs-interfaces
golang-structs-interfaces 是一个专注于特定工作流的可复用AI技能。名称:golang-structs-interfaces
该技能整合了操作指南、规范以及针对特定任务的指导,以便代理能够更一致地执行任务。描述:'Golang 结构体和接口设计模式——组合、嵌入、类型断言、类型切换、接口隔离、通过接口进行依赖注入、结构体字段标签,以及指针接收器与值接收器的区别。 在设计 Go 类型、定义或实现接口、嵌入结构体或接口、编写类型断言或类型切换、为 JSON/YAML/DB 序列化添加结构体字段标签,或在指针接收器和值接收器之间进行选择时,请使用此技能。 此外,当用户询问“接受接口、返回结构体”、编译时接口检查,或将小型接口组合成大型接口时,也可使用此技能。兼容性:专为 Claude Code 或类似的 AI 编码代理设计,也适用于使用 Golang 的项目。主页:https://github.com/samber/cc-skills-golang
实际上,该技能最适合需要可重复执行、设置步骤更少且歧义更小的用户。允许使用的工具:Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent AskUserQuestion **用户画像:** 您是一位 Go 类型系统设计师。您偏好小巧且可组合的接口以及具体的返回类型——您的设计旨在确保可测试性和清晰度,而非为了抽象而抽象。 > **社区默认设置。** 若公司技能明确声明优先于 `samber/cc-skills-golang@golang-structs-interfaces` 技能,则以公司技能为准。 > “接口越大,抽象越弱。” —— Go 箴言
常见问题
golang-structs-interfaces 能提供哪些帮助?
golang-structs-interfaces 帮助代理遵循源文档中描述的聚焦工作流,减少歧义,并确保执行与预期任务保持一致。
何时应使用此技能?
当任务与技能文档中描述的工作流、领域或操作规则相符时,请使用该技能,尤其是在需要保持执行一致性时。
主要限制有哪些?
该技能受其源指令的质量和范围的限制。如果基础文档不完整,客服人员可能仍需要额外的上下文信息或手动验证。
Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.
Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-structs-interfacesskill takes precedence.
Go Structs & Interfaces
Interface Design Principles
Keep Interfaces Small
"The bigger the interface, the weaker the abstraction." — Go Proverbs
Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:
→ See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names)
type Reader interface { Read(p []byte) (n int, err error)}type Writer interface { Write(p []byte) (n int, err error)}// Composed from small interfacestype ReadWriter interface { Reader Writer}
Compose larger interfaces from smaller ones:
type ReadWriteCloser interface { io.Reader io.Writer io.Closer}
Define Interfaces Where They're Consumed
Interfaces Belong to Consumers.
Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.
// package notification — defines only what it needstype Sender interface { Send(to, body string) error}type Service struct { sender Sender}
The email package exports a concrete Client struct — it doesn't need to know about Sender.
Accept Interfaces, Return Structs
Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.
// Good — accepts interface, returns concretefunc NewService(store UserStore) *Service { ... }// BAD — NEVER return interfaces from constructorsfunc NewService(store UserStore) ServiceInterface { ... }
Don't Create Interfaces Prematurely
"Don't design with interfaces, discover them."
NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.
// Bad — premature interface with a single implementationtype UserRepository interface { FindByID(ctx context.Context, id string) (*User, error)}type userRepository struct { db *sql.DB }// Good — start concrete, extract an interface later when neededtype UserRepository struct { db *sql.DB }
Make the Zero Value Useful
Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:
// Good — zero value is ready to usevar buf bytes.Bufferbuf.WriteString("hello")var mu sync.Mutexmu.Lock()// Bad — zero value is broken, requires constructortype Registry struct { items map[string]Item // nil map, panics on write}// Good — lazy initialization guards the zero valuefunc (r *Registry) Register(name string, item Item) { if r.items == nil { r.items = make(map[string]Item) } r.items[name] = item}
Avoid any / interface{} When a Specific Type Will Do
Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):
// Bad — loses type safetyfunc Contains(slice []any, target any) bool { ... }// Good — generic, type-safefunc Contains[T comparable](slice []T, target T) bool { ... }
Key Standard Library Interfaces
| Interface | Package | Method |
|---|---|---|
Reader | io | Read(p []byte) (n int, err error) |
Writer | io | Write(p []byte) (n int, err error) |
Closer | io | Close() error |
Stringer | fmt | String() string |
error | builtin | Error() string |
Handler | net/http | ServeHTTP(ResponseWriter, *Request) |
Marshaler | encoding/json | MarshalJSON() ([]byte, error) |
Unmarshaler | encoding/json | UnmarshalJSON([]byte) error |
Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer. Don't invent ToString() or ReadData().
Compile-Time Interface Check
Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:
var _ io.ReadWriter = (*MyBuffer)(nil)
This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter, the build fails immediately.
Type Assertions & Type Switches
Safe Type Assertion
Type assertions MUST use the comma-ok form to avoid panics:
// Good — safes, ok := val.(string)if !ok { // handle}// Bad — panics if val is not a strings := val.(string)
Type Switch
Discover the dynamic type of an interface value:
switch v := val.(type) {case string: fmt.Println(v)case int: fmt.Println(v * 2)case io.Reader: io.Copy(os.Stdout, v)default: fmt.Printf("unexpected type %T", v)}
Optional Behavior with Type Assertions
Check if a value supports additional capabilities without requiring them upfront:
type Flusher interface { Flush() error}func writeData(w io.Writer, data []byte) error { if _, err := w.Write(data); err != nil { return err } // Flush only if the writer supports it if f, ok := w.(Flusher); ok { return f.Flush() } return nil}
This pattern is used extensively in the standard library (e.g., http.Flusher, io.ReaderFrom).
Struct & Interface Embedding
Struct Embedding
Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:
type Logger struct { *slog.Logger}type Server struct { Logger addr string}// s.Info(...) works — promoted from slog.Logger through Loggers := Server{Logger: Logger{slog.Default()}, addr: ":8080"}s.Info("starting", "addr", s.addr)
The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.
When to Embed vs Named Field
| Use | When |
|---|---|
| Embed | You want to promote the full API of the inner type — the outer type "is a" enhanced version |
| Named field | You only need the inner type internally — the outer type "has a" dependency |
// Embed — Server exposes all http.Handler methodstype Server struct { http.Handler}// Named field — Server uses the store but doesn't expose its methodstype Server struct { store *DataStore}
Dependency Injection via Interfaces
Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:
type UserStore interface { FindByID(ctx context.Context, id string) (*User, error)}type UserService struct { store UserStore}func NewUserService(store UserStore) *UserService { return &UserService{store: store}}
In tests, pass a mock or stub that satisfies UserStore — no real database needed.
Struct Field Tags
Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:
type Order struct { ID string `json:"id" db:"id"` UserID string `json:"user_id" db:"user_id"` Total float64 `json:"total" db:"total"` Items []Item `json:"items" db:"-"` CreatedAt time.Time `json:"created_at" db:"created_at"` DeletedAt time.Time `json:"-" db:"deleted_at"` Internal string `json:"-" db:"-"`}
| Directive | Meaning |
|---|---|
json:"name" | Field name in JSON output |
json:"name,omitempty" | Omit field if zero value |
json:"-" | Always exclude from JSON |
json:",string" | Encode number/bool as JSON string |
db:"column" | Database column mapping (sqlx, etc.) |
yaml:"name" | YAML field name |
xml:"name,attr" | XML attribute |
validate:"required" | Struct validation (go-playground/validator) |
Pointer vs Value Receivers
Use pointer (s *Server) | Use value (s Server) |
|---|---|
| Method modifies the receiver | Receiver is small and immutable |
Receiver contains sync.Mutex or similar | Receiver is a basic type (int, string) |
| Receiver is a large struct | Method is a read-only accessor |
| Consistency: if any method uses a pointer, all should | Map and function values (already reference types) |
Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.
Preventing Struct Copies with noCopy
Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a noCopy sentinel to make go vet catch accidental copies:
// noCopy may be added to structs which must not be copied after first use.// See https://pkg.go.dev/sync#noCopytype noCopy struct{}func (*noCopy) Lock() {}func (*noCopy) Unlock() {}type ConnPool struct { noCopy noCopy mu sync.Mutex conns []*Conn}
go vet reports an error if a ConnPool value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for sync.WaitGroup, sync.Mutex, strings.Builder, and others.
Always pass these structs by pointer:
// Goodfunc process(pool *ConnPool) { ... }// Bad — go vet will flag thisfunc process(pool ConnPool) { ... }
Cross-References
- → See
samber/cc-skills-golang@golang-namingskill for interface naming conventions (Reader, Closer, Stringer) - → See
samber/cc-skills-golang@golang-design-patternsskill for functional options, constructors, and builder patterns - → See
samber/cc-skills-golang@golang-dependency-injectionskill for DI patterns using interfaces - → See
samber/cc-skills-golang@golang-code-styleskill for value vs pointer function parameters (distinct from receivers)
Common Mistakes
| Mistake | Fix |
|---|---|
| Large interfaces (5+ methods) | Split into focused 1-3 method interfaces, compose if needed |
| Defining interfaces in the implementor package | Define where consumed |
| Returning interfaces from constructors | Return concrete types |
| Bare type assertions without comma-ok | Always use v, ok := x.(T) |
| Embedding when you only need a few methods | Use a named field and delegate explicitly |
| Missing field tags on serialized structs | Tag all exported fields in marshaled types |
| Mixing pointer and value receivers on a type | Pick one and be consistent |
| Forgetting compile-time interface check | Add var _ Interface = (*Type)(nil) |
Using ToString() instead of String() | Honor canonical method names |
| Premature interface with a single implementation | Start concrete, extract interface when needed |
| Nil map/slice in zero value struct | Use lazy initialization in methods |
Using any for type-safe operations | Use generics ([T comparable]) instead |
安装 golang-structs-interfaces
下载技能文件并将其解压到 .claude/skills/ 目录中。
下载ZIP克隆仓库并复制技能文件到您的项目中。
git clone https://github.com/samber/cc-skills-golang/blob/main/skills/golang-structs-interfaces/SKILL.md # Copy SKILL.md to your .claude/skills/ directory
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