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golang-structs-interfaces

samber/cc-skills-golang samber/cc-skills-golang

Go语言结构体和接口设计模式——组合、嵌入、类型断言、类型切换、接口隔离、通过接口进行依赖注入、结构体字段标签,以及指针接收器与值接收器的区别。 在设计 Go 类型、定义或实现接口、嵌入结构体或接口、编写类型断言或类型切换、为 JSON/YAML/数据库序列化添加结构体字段标签,或在指针接收器和值接收器之间进行选择时,请运用此技能。此外,当用户询问

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更新时间 2026-06-29

关于golang-structs-interfaces

golang-structs-interfaces 是一个专注于特定工作流的可复用AI技能。名称:golang-structs-interfaces

该技能整合了操作指南、规范以及针对特定任务的指导,以便代理能够更一致地执行任务。描述:'Golang 结构体和接口设计模式——组合、嵌入、类型断言、类型切换、接口隔离、通过接口进行依赖注入、结构体字段标签,以及指针接收器与值接收器的区别。 在设计 Go 类型、定义或实现接口、嵌入结构体或接口、编写类型断言或类型切换、为 JSON/YAML/DB 序列化添加结构体字段标签,或在指针接收器和值接收器之间进行选择时,请使用此技能。 此外,当用户询问“接受接口、返回结构体”、编译时接口检查,或将小型接口组合成大型接口时,也可使用此技能。兼容性:专为 Claude Code 或类似的 AI 编码代理设计,也适用于使用 Golang 的项目。主页:https://github.com/samber/cc-skills-golang

实际上,该技能最适合需要可重复执行、设置步骤更少且歧义更小的用户。允许使用的工具:Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent AskUserQuestion **用户画像:** 您是一位 Go 类型系统设计师。您偏好小巧且可组合的接口以及具体的返回类型——您的设计旨在确保可测试性和清晰度,而非为了抽象而抽象。 > **社区默认设置。** 若公司技能明确声明优先于 `samber/cc-skills-golang@golang-structs-interfaces` 技能,则以公司技能为准。 > “接口越大,抽象越弱。” —— Go 箴言

常见问题

golang-structs-interfaces 能提供哪些帮助?

golang-structs-interfaces 帮助代理遵循源文档中描述的聚焦工作流,减少歧义,并确保执行与预期任务保持一致。

何时应使用此技能?

当任务与技能文档中描述的工作流、领域或操作规则相符时,请使用该技能,尤其是在需要保持执行一致性时。

主要限制有哪些?

该技能受其源指令的质量和范围的限制。如果基础文档不完整,客服人员可能仍需要额外的上下文信息或手动验证。

在 GitHub 上查看

Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-structs-interfaces skill takes precedence.

Go Structs & Interfaces

Interface Design Principles

Keep Interfaces Small

"The bigger the interface, the weaker the abstraction." — Go Proverbs

Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:

→ See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names)

type Reader interface {    Read(p []byte) (n int, err error)}type Writer interface {    Write(p []byte) (n int, err error)}// Composed from small interfacestype ReadWriter interface {    Reader    Writer}

Compose larger interfaces from smaller ones:

type ReadWriteCloser interface {    io.Reader    io.Writer    io.Closer}

Define Interfaces Where They're Consumed

Interfaces Belong to Consumers.

Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.

// package notification — defines only what it needstype Sender interface {    Send(to, body string) error}type Service struct {    sender Sender}

The email package exports a concrete Client struct — it doesn't need to know about Sender.

Accept Interfaces, Return Structs

Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.

// Good — accepts interface, returns concretefunc NewService(store UserStore) *Service { ... }// BAD — NEVER return interfaces from constructorsfunc NewService(store UserStore) ServiceInterface { ... }

Don't Create Interfaces Prematurely

"Don't design with interfaces, discover them."

NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.

// Bad — premature interface with a single implementationtype UserRepository interface {    FindByID(ctx context.Context, id string) (*User, error)}type userRepository struct { db *sql.DB }// Good — start concrete, extract an interface later when neededtype UserRepository struct { db *sql.DB }

Make the Zero Value Useful

Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:

// Good — zero value is ready to usevar buf bytes.Bufferbuf.WriteString("hello")var mu sync.Mutexmu.Lock()// Bad — zero value is broken, requires constructortype Registry struct {    items map[string]Item // nil map, panics on write}// Good — lazy initialization guards the zero valuefunc (r *Registry) Register(name string, item Item) {    if r.items == nil {        r.items = make(map[string]Item)    }    r.items[name] = item}

Avoid any / interface{} When a Specific Type Will Do

Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):

// Bad — loses type safetyfunc Contains(slice []any, target any) bool { ... }// Good — generic, type-safefunc Contains[T comparable](slice []T, target T) bool { ... }

Key Standard Library Interfaces

InterfacePackageMethod
ReaderioRead(p []byte) (n int, err error)
WriterioWrite(p []byte) (n int, err error)
CloserioClose() error
StringerfmtString() string
errorbuiltinError() string
Handlernet/httpServeHTTP(ResponseWriter, *Request)
Marshalerencoding/jsonMarshalJSON() ([]byte, error)
Unmarshalerencoding/jsonUnmarshalJSON([]byte) error

Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer. Don't invent ToString() or ReadData().

Compile-Time Interface Check

Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:

var _ io.ReadWriter = (*MyBuffer)(nil)

This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter, the build fails immediately.

Type Assertions & Type Switches

Safe Type Assertion

Type assertions MUST use the comma-ok form to avoid panics:

// Good — safes, ok := val.(string)if !ok {    // handle}// Bad — panics if val is not a strings := val.(string)

Type Switch

Discover the dynamic type of an interface value:

switch v := val.(type) {case string:    fmt.Println(v)case int:    fmt.Println(v * 2)case io.Reader:    io.Copy(os.Stdout, v)default:    fmt.Printf("unexpected type %T", v)}

Optional Behavior with Type Assertions

Check if a value supports additional capabilities without requiring them upfront:

type Flusher interface {    Flush() error}func writeData(w io.Writer, data []byte) error {    if _, err := w.Write(data); err != nil {        return err    }    // Flush only if the writer supports it    if f, ok := w.(Flusher); ok {        return f.Flush()    }    return nil}

This pattern is used extensively in the standard library (e.g., http.Flusher, io.ReaderFrom).

Struct & Interface Embedding

Struct Embedding

Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:

type Logger struct {    *slog.Logger}type Server struct {    Logger    addr string}// s.Info(...) works — promoted from slog.Logger through Loggers := Server{Logger: Logger{slog.Default()}, addr: ":8080"}s.Info("starting", "addr", s.addr)

The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.

When to Embed vs Named Field

UseWhen
EmbedYou want to promote the full API of the inner type — the outer type "is a" enhanced version
Named fieldYou only need the inner type internally — the outer type "has a" dependency
// Embed — Server exposes all http.Handler methodstype Server struct {    http.Handler}// Named field — Server uses the store but doesn't expose its methodstype Server struct {    store *DataStore}

Dependency Injection via Interfaces

Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:

type UserStore interface {    FindByID(ctx context.Context, id string) (*User, error)}type UserService struct {    store UserStore}func NewUserService(store UserStore) *UserService {    return &UserService{store: store}}

In tests, pass a mock or stub that satisfies UserStore — no real database needed.

Struct Field Tags

Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:

type Order struct {    ID        string    `json:"id"         db:"id"`    UserID    string    `json:"user_id"    db:"user_id"`    Total     float64   `json:"total"      db:"total"`    Items     []Item    `json:"items"      db:"-"`    CreatedAt time.Time `json:"created_at" db:"created_at"`    DeletedAt time.Time `json:"-"          db:"deleted_at"`    Internal  string    `json:"-"          db:"-"`}
DirectiveMeaning
json:"name"Field name in JSON output
json:"name,omitempty"Omit field if zero value
json:"-"Always exclude from JSON
json:",string"Encode number/bool as JSON string
db:"column"Database column mapping (sqlx, etc.)
yaml:"name"YAML field name
xml:"name,attr"XML attribute
validate:"required"Struct validation (go-playground/validator)

Pointer vs Value Receivers

Use pointer (s *Server)Use value (s Server)
Method modifies the receiverReceiver is small and immutable
Receiver contains sync.Mutex or similarReceiver is a basic type (int, string)
Receiver is a large structMethod is a read-only accessor
Consistency: if any method uses a pointer, all shouldMap and function values (already reference types)

Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.

Preventing Struct Copies with noCopy

Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a noCopy sentinel to make go vet catch accidental copies:

// noCopy may be added to structs which must not be copied after first use.// See https://pkg.go.dev/sync#noCopytype noCopy struct{}func (*noCopy) Lock()   {}func (*noCopy) Unlock() {}type ConnPool struct {    noCopy noCopy    mu     sync.Mutex    conns  []*Conn}

go vet reports an error if a ConnPool value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for sync.WaitGroup, sync.Mutex, strings.Builder, and others.

Always pass these structs by pointer:

// Goodfunc process(pool *ConnPool) { ... }// Bad — go vet will flag thisfunc process(pool ConnPool) { ... }

Cross-References

  • → See samber/cc-skills-golang@golang-naming skill for interface naming conventions (Reader, Closer, Stringer)
  • → See samber/cc-skills-golang@golang-design-patterns skill for functional options, constructors, and builder patterns
  • → See samber/cc-skills-golang@golang-dependency-injection skill for DI patterns using interfaces
  • → See samber/cc-skills-golang@golang-code-style skill for value vs pointer function parameters (distinct from receivers)

Common Mistakes

MistakeFix
Large interfaces (5+ methods)Split into focused 1-3 method interfaces, compose if needed
Defining interfaces in the implementor packageDefine where consumed
Returning interfaces from constructorsReturn concrete types
Bare type assertions without comma-okAlways use v, ok := x.(T)
Embedding when you only need a few methodsUse a named field and delegate explicitly
Missing field tags on serialized structsTag all exported fields in marshaled types
Mixing pointer and value receivers on a typePick one and be consistent
Forgetting compile-time interface checkAdd var _ Interface = (*Type)(nil)
Using ToString() instead of String()Honor canonical method names
Premature interface with a single implementationStart concrete, extract interface when needed
Nil map/slice in zero value structUse lazy initialization in methods
Using any for type-safe operationsUse generics ([T comparable]) instead

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git clone https://github.com/samber/cc-skills-golang/blob/main/skills/golang-structs-interfaces/SKILL.md # Copy SKILL.md to your .claude/skills/ directory

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golang-patterns
更新时间 2026-06-29
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