golang-structs-interfaces
samber/cc-skills-golang
Go言語の構造体(struct)およびインターフェースの設計パターン — コンポジション、埋め込み、型アサーション、型スイッチ、インターフェースの分離、インターフェースを介した依存性注入、構造体フィールドタグ、およびポインタレシーバーと値レシーバーの比較。 このスキルは、Goの型を設計する際、インターフェースを定義または実装する際、構造体やインターフェースを埋め込む際、型アサーションや型スイッチを記述する際、JSON/YAML/DBシリアライゼーションのために構造体のフィールドタグを追加する際、あるいはポインタ型と値型のレシーバーのどちらを選ぶか判断する際に活用してください。また、ユーザーから次のような質問があった場合にも活用してください。
...すべて拡張します概要golang-structs-interfaces
golang-structs-interfaces 特定のワークフローに特化した、再利用可能なAIスキルです。名称:golang-structs-interfaces
このスキルには、手順、規約、およびタスク固有のガイダンスがまとめられており、エージェントがより一貫性を持って作業を実行できるようになっています。説明: 「Golangの構造体およびインターフェースの設計パターン — コンポジション、埋め込み、型アサーション、型スイッチ、インターフェースの分離、インターフェースを介した依存性注入、構造体のフィールドタグ、およびポインタ型と値型のレシーバーの比較。 Goの型を設計したり、インターフェースを定義・実装したり、構造体やインターフェースを埋め込んだり、型アサーションや型スイッチを記述したり、JSON/YAML/DBシリアライズ用に構造体のフィールドタグを追加したり、ポインタ型と値型のレシーバーのどちらを選ぶか決定したりする際に、このスキルをご利用ください。 また、ユーザーが「インターフェースを受け取り、構造体を返す」こと、コンパイル時のインターフェースチェック、あるいは小さなインターフェースを組み合わせて大きなインターフェースを作成することについて質問した場合にも使用してください。互換性: Claude Code または類似の AI コーディングエージェント、および Golang を使用するプロジェクト向けに設計されています。ホームページ: https://github.com/samber/cc-skills-golang
実際には、このスキルは、セットアップの手順が少なく、曖昧さが少ない状態で繰り返し実行できることを必要とするユーザーに最適です。allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent AskUserQuestion **ペルソナ:** あなたはGoの型システム設計者です。コンパクトで組み合わせ可能なインターフェースと具体的な戻り値型を好みます。抽象化そのものを目的とするのではなく、テスト可能性と明瞭さを重視して設計を行います。 > **コミュニティのデフォルト。** `samber/cc-skills-golang@golang-structs-interfaces` スキルを明示的に上書きする企業スキルが優先されます。 > 「インターフェースが大きければ大きいほど、抽象化は弱くなる。」 — Goの格言
よくある質問
golang-structs-interfaces はどのような役割を果たしますか?
golang-structs-interfaces エージェントがソースドキュメントに記載された焦点を絞ったワークフローに従うのを支援し、曖昧さを減らし、実行が意図されたタスクに沿った状態を維持します。
このスキルはどのような場合に使用すべきですか?
タスクがスキルのドキュメントに記載されたワークフロー、ドメイン、または運用ルールに合致する場合、特に一貫した実行が重要な場合に使用してください。
主な制限事項は何ですか?
このスキルは、ソースとなる指示の質と範囲によって制約を受けます。基礎となるドキュメントが不完全な場合、エージェントは追加のコンテキスト情報や手動による検証を必要とする可能性があります。
Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.
Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-structs-interfacesskill takes precedence.
Go Structs & Interfaces
Interface Design Principles
Keep Interfaces Small
"The bigger the interface, the weaker the abstraction." — Go Proverbs
Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:
→ See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names)
type Reader interface { Read(p []byte) (n int, err error)}type Writer interface { Write(p []byte) (n int, err error)}// Composed from small interfacestype ReadWriter interface { Reader Writer}
Compose larger interfaces from smaller ones:
type ReadWriteCloser interface { io.Reader io.Writer io.Closer}
Define Interfaces Where They're Consumed
Interfaces Belong to Consumers.
Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.
// package notification — defines only what it needstype Sender interface { Send(to, body string) error}type Service struct { sender Sender}
The email package exports a concrete Client struct — it doesn't need to know about Sender.
Accept Interfaces, Return Structs
Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.
// Good — accepts interface, returns concretefunc NewService(store UserStore) *Service { ... }// BAD — NEVER return interfaces from constructorsfunc NewService(store UserStore) ServiceInterface { ... }
Don't Create Interfaces Prematurely
"Don't design with interfaces, discover them."
NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.
// Bad — premature interface with a single implementationtype UserRepository interface { FindByID(ctx context.Context, id string) (*User, error)}type userRepository struct { db *sql.DB }// Good — start concrete, extract an interface later when neededtype UserRepository struct { db *sql.DB }
Make the Zero Value Useful
Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:
// Good — zero value is ready to usevar buf bytes.Bufferbuf.WriteString("hello")var mu sync.Mutexmu.Lock()// Bad — zero value is broken, requires constructortype Registry struct { items map[string]Item // nil map, panics on write}// Good — lazy initialization guards the zero valuefunc (r *Registry) Register(name string, item Item) { if r.items == nil { r.items = make(map[string]Item) } r.items[name] = item}
Avoid any / interface{} When a Specific Type Will Do
Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):
// Bad — loses type safetyfunc Contains(slice []any, target any) bool { ... }// Good — generic, type-safefunc Contains[T comparable](slice []T, target T) bool { ... }
Key Standard Library Interfaces
| Interface | Package | Method |
|---|---|---|
Reader | io | Read(p []byte) (n int, err error) |
Writer | io | Write(p []byte) (n int, err error) |
Closer | io | Close() error |
Stringer | fmt | String() string |
error | builtin | Error() string |
Handler | net/http | ServeHTTP(ResponseWriter, *Request) |
Marshaler | encoding/json | MarshalJSON() ([]byte, error) |
Unmarshaler | encoding/json | UnmarshalJSON([]byte) error |
Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer. Don't invent ToString() or ReadData().
Compile-Time Interface Check
Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:
var _ io.ReadWriter = (*MyBuffer)(nil)
This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter, the build fails immediately.
Type Assertions & Type Switches
Safe Type Assertion
Type assertions MUST use the comma-ok form to avoid panics:
// Good — safes, ok := val.(string)if !ok { // handle}// Bad — panics if val is not a strings := val.(string)
Type Switch
Discover the dynamic type of an interface value:
switch v := val.(type) {case string: fmt.Println(v)case int: fmt.Println(v * 2)case io.Reader: io.Copy(os.Stdout, v)default: fmt.Printf("unexpected type %T", v)}
Optional Behavior with Type Assertions
Check if a value supports additional capabilities without requiring them upfront:
type Flusher interface { Flush() error}func writeData(w io.Writer, data []byte) error { if _, err := w.Write(data); err != nil { return err } // Flush only if the writer supports it if f, ok := w.(Flusher); ok { return f.Flush() } return nil}
This pattern is used extensively in the standard library (e.g., http.Flusher, io.ReaderFrom).
Struct & Interface Embedding
Struct Embedding
Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:
type Logger struct { *slog.Logger}type Server struct { Logger addr string}// s.Info(...) works — promoted from slog.Logger through Loggers := Server{Logger: Logger{slog.Default()}, addr: ":8080"}s.Info("starting", "addr", s.addr)
The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.
When to Embed vs Named Field
| Use | When |
|---|---|
| Embed | You want to promote the full API of the inner type — the outer type "is a" enhanced version |
| Named field | You only need the inner type internally — the outer type "has a" dependency |
// Embed — Server exposes all http.Handler methodstype Server struct { http.Handler}// Named field — Server uses the store but doesn't expose its methodstype Server struct { store *DataStore}
Dependency Injection via Interfaces
Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:
type UserStore interface { FindByID(ctx context.Context, id string) (*User, error)}type UserService struct { store UserStore}func NewUserService(store UserStore) *UserService { return &UserService{store: store}}
In tests, pass a mock or stub that satisfies UserStore — no real database needed.
Struct Field Tags
Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:
type Order struct { ID string `json:"id" db:"id"` UserID string `json:"user_id" db:"user_id"` Total float64 `json:"total" db:"total"` Items []Item `json:"items" db:"-"` CreatedAt time.Time `json:"created_at" db:"created_at"` DeletedAt time.Time `json:"-" db:"deleted_at"` Internal string `json:"-" db:"-"`}
| Directive | Meaning |
|---|---|
json:"name" | Field name in JSON output |
json:"name,omitempty" | Omit field if zero value |
json:"-" | Always exclude from JSON |
json:",string" | Encode number/bool as JSON string |
db:"column" | Database column mapping (sqlx, etc.) |
yaml:"name" | YAML field name |
xml:"name,attr" | XML attribute |
validate:"required" | Struct validation (go-playground/validator) |
Pointer vs Value Receivers
Use pointer (s *Server) | Use value (s Server) |
|---|---|
| Method modifies the receiver | Receiver is small and immutable |
Receiver contains sync.Mutex or similar | Receiver is a basic type (int, string) |
| Receiver is a large struct | Method is a read-only accessor |
| Consistency: if any method uses a pointer, all should | Map and function values (already reference types) |
Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.
Preventing Struct Copies with noCopy
Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a noCopy sentinel to make go vet catch accidental copies:
// noCopy may be added to structs which must not be copied after first use.// See https://pkg.go.dev/sync#noCopytype noCopy struct{}func (*noCopy) Lock() {}func (*noCopy) Unlock() {}type ConnPool struct { noCopy noCopy mu sync.Mutex conns []*Conn}
go vet reports an error if a ConnPool value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for sync.WaitGroup, sync.Mutex, strings.Builder, and others.
Always pass these structs by pointer:
// Goodfunc process(pool *ConnPool) { ... }// Bad — go vet will flag thisfunc process(pool ConnPool) { ... }
Cross-References
- → See
samber/cc-skills-golang@golang-namingskill for interface naming conventions (Reader, Closer, Stringer) - → See
samber/cc-skills-golang@golang-design-patternsskill for functional options, constructors, and builder patterns - → See
samber/cc-skills-golang@golang-dependency-injectionskill for DI patterns using interfaces - → See
samber/cc-skills-golang@golang-code-styleskill for value vs pointer function parameters (distinct from receivers)
Common Mistakes
| Mistake | Fix |
|---|---|
| Large interfaces (5+ methods) | Split into focused 1-3 method interfaces, compose if needed |
| Defining interfaces in the implementor package | Define where consumed |
| Returning interfaces from constructors | Return concrete types |
| Bare type assertions without comma-ok | Always use v, ok := x.(T) |
| Embedding when you only need a few methods | Use a named field and delegate explicitly |
| Missing field tags on serialized structs | Tag all exported fields in marshaled types |
| Mixing pointer and value receivers on a type | Pick one and be consistent |
| Forgetting compile-time interface check | Add var _ Interface = (*Type)(nil) |
Using ToString() instead of String() | Honor canonical method names |
| Premature interface with a single implementation | Start concrete, extract interface when needed |
| Nil map/slice in zero value struct | Use lazy initialization in methods |
Using any for type-safe operations | Use generics ([T comparable]) instead |
golang-structs-interfacesをインストール
スキルファイルをダウンロードし、.claude/skills/ ディレクトリに解凍してください。
ZIPをダウンロードリポジトリをクローンし、スキルファイルをプロジェクトにコピーしてください。
git clone https://github.com/samber/cc-skills-golang/blob/main/skills/golang-structs-interfaces/SKILL.md # Copy SKILL.md to your .claude/skills/ directory
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