golang-structs-interfaces
samber/cc-skills-golang
Go 언어의 구조체(struct) 및 인터페이스 설계 패턴 — 조합, 임베딩, 타입 어설션, 타입 스위치, 인터페이스 분리, 인터페이스를 통한 의존성 주입, 구조체 필드 태그, 포인터 리시버와 값 리시버의 비교. Go 타입을 설계하거나, 인터페이스를 정의 또는 구현하거나, 구조체나 인터페이스를 임베딩하거나, 타입 어설션이나 타입 스위치를 작성하거나, JSON/YAML/DB 직렬화를 위해 구조체 필드 태그를 추가하거나, 포인터 리시버와 값 리시버 중 하나를 선택할 때 이 기술을 활용하십시오. 또한 사용자가 다음과 같이 요청할 때도 사용하십시오.
...모든 것을 확장하십시오소개 golang-structs-interfaces
golang-structs-interfaces 는 특정 워크플로우에 초점을 맞춘 재사용 가능한 AI 스킬입니다. 이름: golang-structs-interfaces
이 스킬은 지침, 규칙 및 작업별 안내를 통합하여 에이전트가 작업을 보다 일관성 있게 수행할 수 있도록 합니다. 설명: 'Golang 구조체 및 인터페이스 설계 패턴 — 구성, 임베딩, 타입 어설션, 타입 스위치, 인터페이스 분리, 인터페이스를 통한 의존성 주입, 구조체 필드 태그, 포인터 대 값 리시버. Go 타입을 설계하거나, 인터페이스를 정의 또는 구현하거나, 구조체나 인터페이스를 임베딩하거나, 타입 어설션이나 타입 스위치를 작성하거나, JSON/YAML/DB 직렬화를 위해 구조체 필드 태그를 추가하거나, 포인터 리시버와 값 리시버 중 하나를 선택할 때 이 스킬을 사용하세요. 또한 사용자가 "인터페이스를 받아들이고 구조체를 반환하는 것", 컴파일 시간 인터페이스 검사, 또는 작은 인터페이스를 더 큰 인터페이스로 조합하는 것에 대해 질문할 때도 사용하십시오.' 호환성: Claude Code 또는 이와 유사한 AI 코딩 에이전트와 Golang을 사용하는 프로젝트를 위해 설계되었습니다. 홈페이지: https://github.com/samber/cc-skills-golang
실제로 이 스킬은 설정 단계가 적고 모호성이 적은 상태에서 반복적인 실행이 필요한 사용자에게 가장 적합합니다. 허용된 도구: 읽기 편집 쓰기 Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) 에이전트 AskUserQuestion **페르소나:** 당신은 Go 타입 시스템 설계자입니다. 작고 조합 가능한 인터페이스와 구체적인 반환 타입을 선호하며, 추상화 자체를 위한 것이 아니라 테스트 가능성과 명확성을 위해 설계합니다. > **커뮤니티 기본값.** `samber/cc-skills-golang@golang-structs-interfaces` 스킬을 명시적으로 대체하는 회사 스킬이 우선 적용됩니다. > "인터페이스가 클수록 추상화는 약해진다." — Go 격언
자주 묻는 질문
golang-structs-interfaces 은 어떤 도움을 주나요?
golang-structs-interfaces 에이전트가 소스 문서에 설명된 집중적인 워크플로를 따르도록 도와주어, 모호성을 줄이고 실행이 의도된 작업과 일치하도록 유지합니다.
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작업이 스킬 문서에 설명된 워크플로우, 도메인 또는 운영 규칙과 일치할 때, 특히 일관된 실행이 중요한 경우에 사용하십시오.
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이 스킬은 원본 지침의 품질과 범위에 제약을 받습니다. 기본 문서가 불완전한 경우, 상담원은 여전히 추가적인 맥락 정보나 수동 검증이 필요할 수 있습니다.
Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.
Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-structs-interfacesskill takes precedence.
Go Structs & Interfaces
Interface Design Principles
Keep Interfaces Small
"The bigger the interface, the weaker the abstraction." — Go Proverbs
Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:
→ See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names)
type Reader interface { Read(p []byte) (n int, err error)}type Writer interface { Write(p []byte) (n int, err error)}// Composed from small interfacestype ReadWriter interface { Reader Writer}
Compose larger interfaces from smaller ones:
type ReadWriteCloser interface { io.Reader io.Writer io.Closer}
Define Interfaces Where They're Consumed
Interfaces Belong to Consumers.
Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.
// package notification — defines only what it needstype Sender interface { Send(to, body string) error}type Service struct { sender Sender}
The email package exports a concrete Client struct — it doesn't need to know about Sender.
Accept Interfaces, Return Structs
Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.
// Good — accepts interface, returns concretefunc NewService(store UserStore) *Service { ... }// BAD — NEVER return interfaces from constructorsfunc NewService(store UserStore) ServiceInterface { ... }
Don't Create Interfaces Prematurely
"Don't design with interfaces, discover them."
NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.
// Bad — premature interface with a single implementationtype UserRepository interface { FindByID(ctx context.Context, id string) (*User, error)}type userRepository struct { db *sql.DB }// Good — start concrete, extract an interface later when neededtype UserRepository struct { db *sql.DB }
Make the Zero Value Useful
Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:
// Good — zero value is ready to usevar buf bytes.Bufferbuf.WriteString("hello")var mu sync.Mutexmu.Lock()// Bad — zero value is broken, requires constructortype Registry struct { items map[string]Item // nil map, panics on write}// Good — lazy initialization guards the zero valuefunc (r *Registry) Register(name string, item Item) { if r.items == nil { r.items = make(map[string]Item) } r.items[name] = item}
Avoid any / interface{} When a Specific Type Will Do
Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):
// Bad — loses type safetyfunc Contains(slice []any, target any) bool { ... }// Good — generic, type-safefunc Contains[T comparable](slice []T, target T) bool { ... }
Key Standard Library Interfaces
| Interface | Package | Method |
|---|---|---|
Reader | io | Read(p []byte) (n int, err error) |
Writer | io | Write(p []byte) (n int, err error) |
Closer | io | Close() error |
Stringer | fmt | String() string |
error | builtin | Error() string |
Handler | net/http | ServeHTTP(ResponseWriter, *Request) |
Marshaler | encoding/json | MarshalJSON() ([]byte, error) |
Unmarshaler | encoding/json | UnmarshalJSON([]byte) error |
Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer. Don't invent ToString() or ReadData().
Compile-Time Interface Check
Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:
var _ io.ReadWriter = (*MyBuffer)(nil)
This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter, the build fails immediately.
Type Assertions & Type Switches
Safe Type Assertion
Type assertions MUST use the comma-ok form to avoid panics:
// Good — safes, ok := val.(string)if !ok { // handle}// Bad — panics if val is not a strings := val.(string)
Type Switch
Discover the dynamic type of an interface value:
switch v := val.(type) {case string: fmt.Println(v)case int: fmt.Println(v * 2)case io.Reader: io.Copy(os.Stdout, v)default: fmt.Printf("unexpected type %T", v)}
Optional Behavior with Type Assertions
Check if a value supports additional capabilities without requiring them upfront:
type Flusher interface { Flush() error}func writeData(w io.Writer, data []byte) error { if _, err := w.Write(data); err != nil { return err } // Flush only if the writer supports it if f, ok := w.(Flusher); ok { return f.Flush() } return nil}
This pattern is used extensively in the standard library (e.g., http.Flusher, io.ReaderFrom).
Struct & Interface Embedding
Struct Embedding
Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:
type Logger struct { *slog.Logger}type Server struct { Logger addr string}// s.Info(...) works — promoted from slog.Logger through Loggers := Server{Logger: Logger{slog.Default()}, addr: ":8080"}s.Info("starting", "addr", s.addr)
The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.
When to Embed vs Named Field
| Use | When |
|---|---|
| Embed | You want to promote the full API of the inner type — the outer type "is a" enhanced version |
| Named field | You only need the inner type internally — the outer type "has a" dependency |
// Embed — Server exposes all http.Handler methodstype Server struct { http.Handler}// Named field — Server uses the store but doesn't expose its methodstype Server struct { store *DataStore}
Dependency Injection via Interfaces
Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:
type UserStore interface { FindByID(ctx context.Context, id string) (*User, error)}type UserService struct { store UserStore}func NewUserService(store UserStore) *UserService { return &UserService{store: store}}
In tests, pass a mock or stub that satisfies UserStore — no real database needed.
Struct Field Tags
Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:
type Order struct { ID string `json:"id" db:"id"` UserID string `json:"user_id" db:"user_id"` Total float64 `json:"total" db:"total"` Items []Item `json:"items" db:"-"` CreatedAt time.Time `json:"created_at" db:"created_at"` DeletedAt time.Time `json:"-" db:"deleted_at"` Internal string `json:"-" db:"-"`}
| Directive | Meaning |
|---|---|
json:"name" | Field name in JSON output |
json:"name,omitempty" | Omit field if zero value |
json:"-" | Always exclude from JSON |
json:",string" | Encode number/bool as JSON string |
db:"column" | Database column mapping (sqlx, etc.) |
yaml:"name" | YAML field name |
xml:"name,attr" | XML attribute |
validate:"required" | Struct validation (go-playground/validator) |
Pointer vs Value Receivers
Use pointer (s *Server) | Use value (s Server) |
|---|---|
| Method modifies the receiver | Receiver is small and immutable |
Receiver contains sync.Mutex or similar | Receiver is a basic type (int, string) |
| Receiver is a large struct | Method is a read-only accessor |
| Consistency: if any method uses a pointer, all should | Map and function values (already reference types) |
Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.
Preventing Struct Copies with noCopy
Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a noCopy sentinel to make go vet catch accidental copies:
// noCopy may be added to structs which must not be copied after first use.// See https://pkg.go.dev/sync#noCopytype noCopy struct{}func (*noCopy) Lock() {}func (*noCopy) Unlock() {}type ConnPool struct { noCopy noCopy mu sync.Mutex conns []*Conn}
go vet reports an error if a ConnPool value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for sync.WaitGroup, sync.Mutex, strings.Builder, and others.
Always pass these structs by pointer:
// Goodfunc process(pool *ConnPool) { ... }// Bad — go vet will flag thisfunc process(pool ConnPool) { ... }
Cross-References
- → See
samber/cc-skills-golang@golang-namingskill for interface naming conventions (Reader, Closer, Stringer) - → See
samber/cc-skills-golang@golang-design-patternsskill for functional options, constructors, and builder patterns - → See
samber/cc-skills-golang@golang-dependency-injectionskill for DI patterns using interfaces - → See
samber/cc-skills-golang@golang-code-styleskill for value vs pointer function parameters (distinct from receivers)
Common Mistakes
| Mistake | Fix |
|---|---|
| Large interfaces (5+ methods) | Split into focused 1-3 method interfaces, compose if needed |
| Defining interfaces in the implementor package | Define where consumed |
| Returning interfaces from constructors | Return concrete types |
| Bare type assertions without comma-ok | Always use v, ok := x.(T) |
| Embedding when you only need a few methods | Use a named field and delegate explicitly |
| Missing field tags on serialized structs | Tag all exported fields in marshaled types |
| Mixing pointer and value receivers on a type | Pick one and be consistent |
| Forgetting compile-time interface check | Add var _ Interface = (*Type)(nil) |
Using ToString() instead of String() | Honor canonical method names |
| Premature interface with a single implementation | Start concrete, extract interface when needed |
| Nil map/slice in zero value struct | Use lazy initialization in methods |
Using any for type-safe operations | Use generics ([T comparable]) instead |
golang-structs-interfaces 설치
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