golang-structs-interfaces
samber/cc-skills-golang
Patrones de diseño de estructuras e interfaces en Golang: composición, incrustación, aserciones de tipo, selectores de tipo, segregación de interfaces, inyección de dependencias a través de interfaces, etiquetas de campos de estructuras y receptores de puntero frente a receptores de valor. Utiliza esta habilidad al diseñar tipos en Go, definir o implementar interfaces, incrustar estructuras o interfaces, escribir aserciones de tipo o selectores de tipo, añadir etiquetas de campo en estructuras para la serialización en JSON/YAML/bases de datos, o elegir entre receptores de puntero y de valor. Utilízala también cuando el usuario pregunte por un
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golang-structs-interfaces es una habilidad de IA reutilizable centrada en un flujo de trabajo específico. nombre: golang-structs-interfaces
La habilidad incluye instrucciones, convenciones y orientación específica para cada tarea, de modo que un agente pueda ejecutar el trabajo de forma más coherente. Descripción: «Patrones de diseño de estructuras e interfaces en Golang: composición, incrustación, aserciones de tipo, conmutadores de tipo, segregación de interfaces, inyección de dependencias a través de interfaces, etiquetas de campos de estructuras y receptores de puntero frente a receptores de valor. Utiliza esta habilidad al diseñar tipos en Go, definir o implementar interfaces, incrustar estructuras o interfaces, escribir aserciones de tipo o conmutadores de tipo, añadir etiquetas de campo de estructura para la serialización en JSON/YAML/bases de datos, o elegir entre receptores de puntero y de valor. Utilízala también cuando el usuario pregunte sobre «aceptar interfaces, devolver estructuras», comprobaciones de interfaces en tiempo de compilación o la composición de interfaces pequeñas en otras más grandes». compatibilidad: Diseñada para Claude Code o agentes de programación con IA similares, y para proyectos que utilicen Golang. página web: https://github.com/samber/cc-skills-golang
En la práctica, esta habilidad es más adecuada para usuarios que necesitan una ejecución repetible con menos pasos de configuración y menos ambigüedad. herramientas permitidas: Leer Editar Escribir Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agente PreguntarAlUsuario **Perfil:** Eres un diseñador de sistemas de tipos en Go. Prefieres interfaces pequeñas y combinables, así como tipos de retorno concretos; diseñas pensando en la facilidad de prueba y la claridad, no por el mero hecho de la abstracción. > **Predeterminado de la comunidad.** Una habilidad de empresa que sustituya explícitamente a la habilidad `samber/cc-skills-golang@golang-structs-interfaces` tiene prioridad. > «Cuanto mayor es la interfaz, más débil es la abstracción». — Proverbios de Go
Preguntas frecuentes
¿En qué ayuda golang-structs-interfaces?
golang-structs-interfaces Ayuda a los agentes a seguir un flujo de trabajo específico descrito en la documentación original, reduciendo la ambigüedad y manteniendo la ejecución alineada con la tarea prevista.
¿Cuándo se debe utilizar esta habilidad?
Úsala cuando la tarea coincida con el flujo de trabajo, el ámbito o las reglas de funcionamiento descritas en la documentación de la habilidad, especialmente cuando sea importante que la ejecución sea coherente.
¿Cuáles son las principales limitaciones?
La habilidad está limitada por la calidad y el alcance de sus instrucciones originales. Si la documentación subyacente está incompleta, es posible que el agente siga necesitando contexto adicional o una validación manual.
Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.
Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-structs-interfacesskill takes precedence.
Go Structs & Interfaces
Interface Design Principles
Keep Interfaces Small
"The bigger the interface, the weaker the abstraction." — Go Proverbs
Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:
→ See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names)
type Reader interface { Read(p []byte) (n int, err error)}type Writer interface { Write(p []byte) (n int, err error)}// Composed from small interfacestype ReadWriter interface { Reader Writer}
Compose larger interfaces from smaller ones:
type ReadWriteCloser interface { io.Reader io.Writer io.Closer}
Define Interfaces Where They're Consumed
Interfaces Belong to Consumers.
Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.
// package notification — defines only what it needstype Sender interface { Send(to, body string) error}type Service struct { sender Sender}
The email package exports a concrete Client struct — it doesn't need to know about Sender.
Accept Interfaces, Return Structs
Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.
// Good — accepts interface, returns concretefunc NewService(store UserStore) *Service { ... }// BAD — NEVER return interfaces from constructorsfunc NewService(store UserStore) ServiceInterface { ... }
Don't Create Interfaces Prematurely
"Don't design with interfaces, discover them."
NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.
// Bad — premature interface with a single implementationtype UserRepository interface { FindByID(ctx context.Context, id string) (*User, error)}type userRepository struct { db *sql.DB }// Good — start concrete, extract an interface later when neededtype UserRepository struct { db *sql.DB }
Make the Zero Value Useful
Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:
// Good — zero value is ready to usevar buf bytes.Bufferbuf.WriteString("hello")var mu sync.Mutexmu.Lock()// Bad — zero value is broken, requires constructortype Registry struct { items map[string]Item // nil map, panics on write}// Good — lazy initialization guards the zero valuefunc (r *Registry) Register(name string, item Item) { if r.items == nil { r.items = make(map[string]Item) } r.items[name] = item}
Avoid any / interface{} When a Specific Type Will Do
Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):
// Bad — loses type safetyfunc Contains(slice []any, target any) bool { ... }// Good — generic, type-safefunc Contains[T comparable](slice []T, target T) bool { ... }
Key Standard Library Interfaces
| Interface | Package | Method |
|---|---|---|
Reader | io | Read(p []byte) (n int, err error) |
Writer | io | Write(p []byte) (n int, err error) |
Closer | io | Close() error |
Stringer | fmt | String() string |
error | builtin | Error() string |
Handler | net/http | ServeHTTP(ResponseWriter, *Request) |
Marshaler | encoding/json | MarshalJSON() ([]byte, error) |
Unmarshaler | encoding/json | UnmarshalJSON([]byte) error |
Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer. Don't invent ToString() or ReadData().
Compile-Time Interface Check
Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:
var _ io.ReadWriter = (*MyBuffer)(nil)
This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter, the build fails immediately.
Type Assertions & Type Switches
Safe Type Assertion
Type assertions MUST use the comma-ok form to avoid panics:
// Good — safes, ok := val.(string)if !ok { // handle}// Bad — panics if val is not a strings := val.(string)
Type Switch
Discover the dynamic type of an interface value:
switch v := val.(type) {case string: fmt.Println(v)case int: fmt.Println(v * 2)case io.Reader: io.Copy(os.Stdout, v)default: fmt.Printf("unexpected type %T", v)}
Optional Behavior with Type Assertions
Check if a value supports additional capabilities without requiring them upfront:
type Flusher interface { Flush() error}func writeData(w io.Writer, data []byte) error { if _, err := w.Write(data); err != nil { return err } // Flush only if the writer supports it if f, ok := w.(Flusher); ok { return f.Flush() } return nil}
This pattern is used extensively in the standard library (e.g., http.Flusher, io.ReaderFrom).
Struct & Interface Embedding
Struct Embedding
Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:
type Logger struct { *slog.Logger}type Server struct { Logger addr string}// s.Info(...) works — promoted from slog.Logger through Loggers := Server{Logger: Logger{slog.Default()}, addr: ":8080"}s.Info("starting", "addr", s.addr)
The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.
When to Embed vs Named Field
| Use | When |
|---|---|
| Embed | You want to promote the full API of the inner type — the outer type "is a" enhanced version |
| Named field | You only need the inner type internally — the outer type "has a" dependency |
// Embed — Server exposes all http.Handler methodstype Server struct { http.Handler}// Named field — Server uses the store but doesn't expose its methodstype Server struct { store *DataStore}
Dependency Injection via Interfaces
Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:
type UserStore interface { FindByID(ctx context.Context, id string) (*User, error)}type UserService struct { store UserStore}func NewUserService(store UserStore) *UserService { return &UserService{store: store}}
In tests, pass a mock or stub that satisfies UserStore — no real database needed.
Struct Field Tags
Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:
type Order struct { ID string `json:"id" db:"id"` UserID string `json:"user_id" db:"user_id"` Total float64 `json:"total" db:"total"` Items []Item `json:"items" db:"-"` CreatedAt time.Time `json:"created_at" db:"created_at"` DeletedAt time.Time `json:"-" db:"deleted_at"` Internal string `json:"-" db:"-"`}
| Directive | Meaning |
|---|---|
json:"name" | Field name in JSON output |
json:"name,omitempty" | Omit field if zero value |
json:"-" | Always exclude from JSON |
json:",string" | Encode number/bool as JSON string |
db:"column" | Database column mapping (sqlx, etc.) |
yaml:"name" | YAML field name |
xml:"name,attr" | XML attribute |
validate:"required" | Struct validation (go-playground/validator) |
Pointer vs Value Receivers
Use pointer (s *Server) | Use value (s Server) |
|---|---|
| Method modifies the receiver | Receiver is small and immutable |
Receiver contains sync.Mutex or similar | Receiver is a basic type (int, string) |
| Receiver is a large struct | Method is a read-only accessor |
| Consistency: if any method uses a pointer, all should | Map and function values (already reference types) |
Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.
Preventing Struct Copies with noCopy
Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a noCopy sentinel to make go vet catch accidental copies:
// noCopy may be added to structs which must not be copied after first use.// See https://pkg.go.dev/sync#noCopytype noCopy struct{}func (*noCopy) Lock() {}func (*noCopy) Unlock() {}type ConnPool struct { noCopy noCopy mu sync.Mutex conns []*Conn}
go vet reports an error if a ConnPool value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for sync.WaitGroup, sync.Mutex, strings.Builder, and others.
Always pass these structs by pointer:
// Goodfunc process(pool *ConnPool) { ... }// Bad — go vet will flag thisfunc process(pool ConnPool) { ... }
Cross-References
- → See
samber/cc-skills-golang@golang-namingskill for interface naming conventions (Reader, Closer, Stringer) - → See
samber/cc-skills-golang@golang-design-patternsskill for functional options, constructors, and builder patterns - → See
samber/cc-skills-golang@golang-dependency-injectionskill for DI patterns using interfaces - → See
samber/cc-skills-golang@golang-code-styleskill for value vs pointer function parameters (distinct from receivers)
Common Mistakes
| Mistake | Fix |
|---|---|
| Large interfaces (5+ methods) | Split into focused 1-3 method interfaces, compose if needed |
| Defining interfaces in the implementor package | Define where consumed |
| Returning interfaces from constructors | Return concrete types |
| Bare type assertions without comma-ok | Always use v, ok := x.(T) |
| Embedding when you only need a few methods | Use a named field and delegate explicitly |
| Missing field tags on serialized structs | Tag all exported fields in marshaled types |
| Mixing pointer and value receivers on a type | Pick one and be consistent |
| Forgetting compile-time interface check | Add var _ Interface = (*Type)(nil) |
Using ToString() instead of String() | Honor canonical method names |
| Premature interface with a single implementation | Start concrete, extract interface when needed |
| Nil map/slice in zero value struct | Use lazy initialization in methods |
Using any for type-safe operations | Use generics ([T comparable]) instead |
Instalar golang-structs-interfaces
Descarga y descomprime los archivos de habilidades en tu directorio .claude/skills/.
Descargar ZIPClona el repositorio y copia los archivos de la habilidad a tu proyecto.
git clone https://github.com/samber/cc-skills-golang/blob/main/skills/golang-structs-interfaces/SKILL.md # Copy SKILL.md to your .claude/skills/ directory
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