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LarLar Skill Teste e controle de qualidade golang-structs-interfaces

golang-structs-interfaces

samber/cc-skills-golang samber/cc-skills-golang

Padrões de projeto de estruturas e interfaces em Golang — composição, incorporação, asserções de tipo, seletores de tipo, segregação de interfaces, injeção de dependências por meio de interfaces, tags de campos de estrutura e receptores por ponteiro versus por valor. Utilize essa habilidade ao projetar tipos em Go, definir ou implementar interfaces, incorporar estruturas ou interfaces, escrever asserções de tipo ou seletores de tipo, adicionar tags de campo de estrutura para serialização em JSON/YAML/banco de dados ou escolher entre receptores de ponteiro e de valor. Utilize-a também quando o usuário solicitar um

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Tempo atualizado 29 de Junho de 2026

Sobre golang-structs-interfaces

golang-structs-interfaces é uma habilidade de IA reutilizável focada em um fluxo de trabalho específico. nome: golang-structs-interfaces

A habilidade reúne instruções, convenções e orientações específicas para tarefas, para que um agente possa executar o trabalho de forma mais consistente. descrição: 'Padrões de projeto de estruturas e interfaces em Golang — composição, incorporação, asserções de tipo, alternâncias de tipo, segregação de interfaces, injeção de dependências por meio de interfaces, tags de campos de estrutura e receptores de ponteiro versus valor. Use esta habilidade ao projetar tipos em Go, definir ou implementar interfaces, incorporar estruturas ou interfaces, escrever asserções de tipo ou switch de tipo, adicionar tags de campo de estrutura para serialização em JSON/YAML/banco de dados ou escolher entre receptores de ponteiro e de valor. Use também quando o usuário perguntar sobre “aceitar interfaces, retornar estruturas”, verificações de interface em tempo de compilação ou composição de interfaces pequenas em interfaces maiores.' compatibilidade: Projetado para o Claude Code ou agentes de codificação de IA semelhantes, e para projetos que utilizam Golang. página inicial: https://github.com/samber/cc-skills-golang

Na prática, essa habilidade é mais adequada para usuários que precisam de execução repetível com menos etapas de configuração e menos ambiguidade. ferramentas-permitidas: Read Edit Write Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) Agent AskUserQuestion **Persona:** Você é um projetista de sistemas de tipos em Go. Prefere interfaces pequenas e combináveis, além de tipos de retorno concretos — você projeta com foco na testabilidade e clareza, não apenas pela abstração em si. > **Padrão da comunidade.** Uma habilidade da empresa que substitua explicitamente a habilidade `samber/cc-skills-golang@golang-structs-interfaces` tem precedência. > “Quanto maior a interface, mais fraca é a abstração.” — Provérbios do Go

Perguntas frequentes

Em que o golang-structs-interfaces ajuda?

golang-structs-interfaces Ajuda os agentes a seguirem um fluxo de trabalho focado, descrito na documentação de origem, reduzindo a ambiguidade e mantendo a execução alinhada com a tarefa pretendida.

Quando essa habilidade deve ser usada?

Use-a quando a tarefa corresponder ao fluxo de trabalho, domínio ou regras operacionais descritas na documentação da skill, especialmente quando a execução consistente for importante.

Quais são as principais limitações?

A habilidade é limitada pela qualidade e pelo escopo de suas instruções de origem. Se a documentação subjacente estiver incompleta, o agente ainda pode precisar de contexto adicional ou de validação manual.

Ver no GitHub

Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-structs-interfaces skill takes precedence.

Go Structs & Interfaces

Interface Design Principles

Keep Interfaces Small

"The bigger the interface, the weaker the abstraction." — Go Proverbs

Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:

→ See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names)

type Reader interface {    Read(p []byte) (n int, err error)}type Writer interface {    Write(p []byte) (n int, err error)}// Composed from small interfacestype ReadWriter interface {    Reader    Writer}

Compose larger interfaces from smaller ones:

type ReadWriteCloser interface {    io.Reader    io.Writer    io.Closer}

Define Interfaces Where They're Consumed

Interfaces Belong to Consumers.

Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.

// package notification — defines only what it needstype Sender interface {    Send(to, body string) error}type Service struct {    sender Sender}

The email package exports a concrete Client struct — it doesn't need to know about Sender.

Accept Interfaces, Return Structs

Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.

// Good — accepts interface, returns concretefunc NewService(store UserStore) *Service { ... }// BAD — NEVER return interfaces from constructorsfunc NewService(store UserStore) ServiceInterface { ... }

Don't Create Interfaces Prematurely

"Don't design with interfaces, discover them."

NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.

// Bad — premature interface with a single implementationtype UserRepository interface {    FindByID(ctx context.Context, id string) (*User, error)}type userRepository struct { db *sql.DB }// Good — start concrete, extract an interface later when neededtype UserRepository struct { db *sql.DB }

Make the Zero Value Useful

Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:

// Good — zero value is ready to usevar buf bytes.Bufferbuf.WriteString("hello")var mu sync.Mutexmu.Lock()// Bad — zero value is broken, requires constructortype Registry struct {    items map[string]Item // nil map, panics on write}// Good — lazy initialization guards the zero valuefunc (r *Registry) Register(name string, item Item) {    if r.items == nil {        r.items = make(map[string]Item)    }    r.items[name] = item}

Avoid any / interface{} When a Specific Type Will Do

Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):

// Bad — loses type safetyfunc Contains(slice []any, target any) bool { ... }// Good — generic, type-safefunc Contains[T comparable](slice []T, target T) bool { ... }

Key Standard Library Interfaces

InterfacePackageMethod
ReaderioRead(p []byte) (n int, err error)
WriterioWrite(p []byte) (n int, err error)
CloserioClose() error
StringerfmtString() string
errorbuiltinError() string
Handlernet/httpServeHTTP(ResponseWriter, *Request)
Marshalerencoding/jsonMarshalJSON() ([]byte, error)
Unmarshalerencoding/jsonUnmarshalJSON([]byte) error

Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer. Don't invent ToString() or ReadData().

Compile-Time Interface Check

Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:

var _ io.ReadWriter = (*MyBuffer)(nil)

This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter, the build fails immediately.

Type Assertions & Type Switches

Safe Type Assertion

Type assertions MUST use the comma-ok form to avoid panics:

// Good — safes, ok := val.(string)if !ok {    // handle}// Bad — panics if val is not a strings := val.(string)

Type Switch

Discover the dynamic type of an interface value:

switch v := val.(type) {case string:    fmt.Println(v)case int:    fmt.Println(v * 2)case io.Reader:    io.Copy(os.Stdout, v)default:    fmt.Printf("unexpected type %T", v)}

Optional Behavior with Type Assertions

Check if a value supports additional capabilities without requiring them upfront:

type Flusher interface {    Flush() error}func writeData(w io.Writer, data []byte) error {    if _, err := w.Write(data); err != nil {        return err    }    // Flush only if the writer supports it    if f, ok := w.(Flusher); ok {        return f.Flush()    }    return nil}

This pattern is used extensively in the standard library (e.g., http.Flusher, io.ReaderFrom).

Struct & Interface Embedding

Struct Embedding

Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:

type Logger struct {    *slog.Logger}type Server struct {    Logger    addr string}// s.Info(...) works — promoted from slog.Logger through Loggers := Server{Logger: Logger{slog.Default()}, addr: ":8080"}s.Info("starting", "addr", s.addr)

The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.

When to Embed vs Named Field

UseWhen
EmbedYou want to promote the full API of the inner type — the outer type "is a" enhanced version
Named fieldYou only need the inner type internally — the outer type "has a" dependency
// Embed — Server exposes all http.Handler methodstype Server struct {    http.Handler}// Named field — Server uses the store but doesn't expose its methodstype Server struct {    store *DataStore}

Dependency Injection via Interfaces

Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:

type UserStore interface {    FindByID(ctx context.Context, id string) (*User, error)}type UserService struct {    store UserStore}func NewUserService(store UserStore) *UserService {    return &UserService{store: store}}

In tests, pass a mock or stub that satisfies UserStore — no real database needed.

Struct Field Tags

Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:

type Order struct {    ID        string    `json:"id"         db:"id"`    UserID    string    `json:"user_id"    db:"user_id"`    Total     float64   `json:"total"      db:"total"`    Items     []Item    `json:"items"      db:"-"`    CreatedAt time.Time `json:"created_at" db:"created_at"`    DeletedAt time.Time `json:"-"          db:"deleted_at"`    Internal  string    `json:"-"          db:"-"`}
DirectiveMeaning
json:"name"Field name in JSON output
json:"name,omitempty"Omit field if zero value
json:"-"Always exclude from JSON
json:",string"Encode number/bool as JSON string
db:"column"Database column mapping (sqlx, etc.)
yaml:"name"YAML field name
xml:"name,attr"XML attribute
validate:"required"Struct validation (go-playground/validator)

Pointer vs Value Receivers

Use pointer (s *Server)Use value (s Server)
Method modifies the receiverReceiver is small and immutable
Receiver contains sync.Mutex or similarReceiver is a basic type (int, string)
Receiver is a large structMethod is a read-only accessor
Consistency: if any method uses a pointer, all shouldMap and function values (already reference types)

Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.

Preventing Struct Copies with noCopy

Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a noCopy sentinel to make go vet catch accidental copies:

// noCopy may be added to structs which must not be copied after first use.// See https://pkg.go.dev/sync#noCopytype noCopy struct{}func (*noCopy) Lock()   {}func (*noCopy) Unlock() {}type ConnPool struct {    noCopy noCopy    mu     sync.Mutex    conns  []*Conn}

go vet reports an error if a ConnPool value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for sync.WaitGroup, sync.Mutex, strings.Builder, and others.

Always pass these structs by pointer:

// Goodfunc process(pool *ConnPool) { ... }// Bad — go vet will flag thisfunc process(pool ConnPool) { ... }

Cross-References

  • → See samber/cc-skills-golang@golang-naming skill for interface naming conventions (Reader, Closer, Stringer)
  • → See samber/cc-skills-golang@golang-design-patterns skill for functional options, constructors, and builder patterns
  • → See samber/cc-skills-golang@golang-dependency-injection skill for DI patterns using interfaces
  • → See samber/cc-skills-golang@golang-code-style skill for value vs pointer function parameters (distinct from receivers)

Common Mistakes

MistakeFix
Large interfaces (5+ methods)Split into focused 1-3 method interfaces, compose if needed
Defining interfaces in the implementor packageDefine where consumed
Returning interfaces from constructorsReturn concrete types
Bare type assertions without comma-okAlways use v, ok := x.(T)
Embedding when you only need a few methodsUse a named field and delegate explicitly
Missing field tags on serialized structsTag all exported fields in marshaled types
Mixing pointer and value receivers on a typePick one and be consistent
Forgetting compile-time interface checkAdd var _ Interface = (*Type)(nil)
Using ToString() instead of String()Honor canonical method names
Premature interface with a single implementationStart concrete, extract interface when needed
Nil map/slice in zero value structUse lazy initialization in methods
Using any for type-safe operationsUse generics ([T comparable]) instead

Todos os arquivos

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SKILL.md 12.9k
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Instalar golang-structs-interfaces

Baixe e extraia os arquivos de habilidades para o diretório .claude/skills/.

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Clone o repositório e copie os arquivos da habilidade para o seu projeto.

git clone https://github.com/samber/cc-skills-golang/blob/main/skills/golang-structs-interfaces/SKILL.md # Copy SKILL.md to your .claude/skills/ directory

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Configuração rápida: Copie a pasta da habilidade para .claude/skills/. O Claude detectará e utilizará automaticamente a habilidade

Habilidades relacionadas

golang-patterns
Tempo atualizado 29 de Junho de 2026
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