golang-structs-interfaces
samber/cc-skills-golang
Go 語言的結構體與介面設計模式 — 組合、嵌入、類型斷言、類型切換、介面分離、透過介面進行依賴注入、結構體欄位標籤,以及指標接收器與值接收器的比較。 在設計 Go 類型、定義或實作介面、嵌入結構體或介面、撰寫類型斷言或類型切換、為 JSON/YAML/資料庫序列化新增結構體欄位標籤,或選擇指標接收器與值接收器時,皆可運用此技能。此外,當使用者詢問
...展開全部關於golang-structs-interfaces
golang-structs-interfaces 這是一項專注於特定工作流程的可重複使用 AI 技能。名稱:golang-structs-interfaces
此技能整合了操作指示、規範及任務專屬指引,使代理程式能更一致地執行工作。描述:'Golang 結構體與介面設計模式 — 組合、嵌入、類型斷言、類型切換、介面分離、透過介面進行依賴注入、結構體欄位標籤,以及指標與值接收器的區別。 在設計 Go 類型、定義或實作介面、嵌入結構體或介面、撰寫類型斷言或類型切換、為 JSON/YAML/資料庫序列化新增結構體欄位標籤,或選擇指標與值接收器時,請使用此技能。 此外,當使用者詢問「接受介面、回傳結構體」、編譯時介面檢查,或將小型介面組合成較大型介面時,亦可使用此技能。」相容性:專為 Claude Code 或類似的 AI 程式設計代理設計,並適用於使用 Golang 的專案。首頁:https://github.com/samber/cc-skills-golang
實際上,這項技能最適合需要可重複執行、且設定步驟較少、模糊性較低的使用者。允許的工具:讀取 編輯 寫入 Glob Grep Bash(go:*) Bash(golangci-lint:*) Bash(git:*) 代理 詢問使用者問題 **角色設定:** 您是一位 Go 類型系統設計師。您偏好精簡且可組合的介面與具體的回傳類型——您的設計著重於可測試性與清晰度,而非為了抽象而抽象。 > **社群預設值。** 若公司技能明確取代了 `samber/cc-skills-golang@golang-structs-interfaces` 技能,則以公司技能為優先。 > 「介面越大,抽象程度越低。」—— Go 箴言
常見問題
golang-structs-interfaces 能提供什麼幫助?
golang-structs-interfaces 協助代理程式遵循原始文件中所述的聚焦工作流程,減少模糊性,並確保執行過程與預期任務保持一致。
何時應使用此技能?
當任務符合技能文件中所述的工作流程、領域或運作規則時,請使用此技能,特別是在需要保持執行一致性時。
主要限制有哪些?
此技能受限於其原始指示的品質與範圍。若基礎文件不完整,客服人員可能仍需額外的背景資訊或進行手動驗證。
Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.
Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-structs-interfacesskill takes precedence.
Go Structs & Interfaces
Interface Design Principles
Keep Interfaces Small
"The bigger the interface, the weaker the abstraction." — Go Proverbs
Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:
→ See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names)
type Reader interface { Read(p []byte) (n int, err error)}type Writer interface { Write(p []byte) (n int, err error)}// Composed from small interfacestype ReadWriter interface { Reader Writer}
Compose larger interfaces from smaller ones:
type ReadWriteCloser interface { io.Reader io.Writer io.Closer}
Define Interfaces Where They're Consumed
Interfaces Belong to Consumers.
Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.
// package notification — defines only what it needstype Sender interface { Send(to, body string) error}type Service struct { sender Sender}
The email package exports a concrete Client struct — it doesn't need to know about Sender.
Accept Interfaces, Return Structs
Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.
// Good — accepts interface, returns concretefunc NewService(store UserStore) *Service { ... }// BAD — NEVER return interfaces from constructorsfunc NewService(store UserStore) ServiceInterface { ... }
Don't Create Interfaces Prematurely
"Don't design with interfaces, discover them."
NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.
// Bad — premature interface with a single implementationtype UserRepository interface { FindByID(ctx context.Context, id string) (*User, error)}type userRepository struct { db *sql.DB }// Good — start concrete, extract an interface later when neededtype UserRepository struct { db *sql.DB }
Make the Zero Value Useful
Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:
// Good — zero value is ready to usevar buf bytes.Bufferbuf.WriteString("hello")var mu sync.Mutexmu.Lock()// Bad — zero value is broken, requires constructortype Registry struct { items map[string]Item // nil map, panics on write}// Good — lazy initialization guards the zero valuefunc (r *Registry) Register(name string, item Item) { if r.items == nil { r.items = make(map[string]Item) } r.items[name] = item}
Avoid any / interface{} When a Specific Type Will Do
Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):
// Bad — loses type safetyfunc Contains(slice []any, target any) bool { ... }// Good — generic, type-safefunc Contains[T comparable](slice []T, target T) bool { ... }
Key Standard Library Interfaces
| Interface | Package | Method |
|---|---|---|
Reader | io | Read(p []byte) (n int, err error) |
Writer | io | Write(p []byte) (n int, err error) |
Closer | io | Close() error |
Stringer | fmt | String() string |
error | builtin | Error() string |
Handler | net/http | ServeHTTP(ResponseWriter, *Request) |
Marshaler | encoding/json | MarshalJSON() ([]byte, error) |
Unmarshaler | encoding/json | UnmarshalJSON([]byte) error |
Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer. Don't invent ToString() or ReadData().
Compile-Time Interface Check
Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:
var _ io.ReadWriter = (*MyBuffer)(nil)
This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter, the build fails immediately.
Type Assertions & Type Switches
Safe Type Assertion
Type assertions MUST use the comma-ok form to avoid panics:
// Good — safes, ok := val.(string)if !ok { // handle}// Bad — panics if val is not a strings := val.(string)
Type Switch
Discover the dynamic type of an interface value:
switch v := val.(type) {case string: fmt.Println(v)case int: fmt.Println(v * 2)case io.Reader: io.Copy(os.Stdout, v)default: fmt.Printf("unexpected type %T", v)}
Optional Behavior with Type Assertions
Check if a value supports additional capabilities without requiring them upfront:
type Flusher interface { Flush() error}func writeData(w io.Writer, data []byte) error { if _, err := w.Write(data); err != nil { return err } // Flush only if the writer supports it if f, ok := w.(Flusher); ok { return f.Flush() } return nil}
This pattern is used extensively in the standard library (e.g., http.Flusher, io.ReaderFrom).
Struct & Interface Embedding
Struct Embedding
Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:
type Logger struct { *slog.Logger}type Server struct { Logger addr string}// s.Info(...) works — promoted from slog.Logger through Loggers := Server{Logger: Logger{slog.Default()}, addr: ":8080"}s.Info("starting", "addr", s.addr)
The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.
When to Embed vs Named Field
| Use | When |
|---|---|
| Embed | You want to promote the full API of the inner type — the outer type "is a" enhanced version |
| Named field | You only need the inner type internally — the outer type "has a" dependency |
// Embed — Server exposes all http.Handler methodstype Server struct { http.Handler}// Named field — Server uses the store but doesn't expose its methodstype Server struct { store *DataStore}
Dependency Injection via Interfaces
Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:
type UserStore interface { FindByID(ctx context.Context, id string) (*User, error)}type UserService struct { store UserStore}func NewUserService(store UserStore) *UserService { return &UserService{store: store}}
In tests, pass a mock or stub that satisfies UserStore — no real database needed.
Struct Field Tags
Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:
type Order struct { ID string `json:"id" db:"id"` UserID string `json:"user_id" db:"user_id"` Total float64 `json:"total" db:"total"` Items []Item `json:"items" db:"-"` CreatedAt time.Time `json:"created_at" db:"created_at"` DeletedAt time.Time `json:"-" db:"deleted_at"` Internal string `json:"-" db:"-"`}
| Directive | Meaning |
|---|---|
json:"name" | Field name in JSON output |
json:"name,omitempty" | Omit field if zero value |
json:"-" | Always exclude from JSON |
json:",string" | Encode number/bool as JSON string |
db:"column" | Database column mapping (sqlx, etc.) |
yaml:"name" | YAML field name |
xml:"name,attr" | XML attribute |
validate:"required" | Struct validation (go-playground/validator) |
Pointer vs Value Receivers
Use pointer (s *Server) | Use value (s Server) |
|---|---|
| Method modifies the receiver | Receiver is small and immutable |
Receiver contains sync.Mutex or similar | Receiver is a basic type (int, string) |
| Receiver is a large struct | Method is a read-only accessor |
| Consistency: if any method uses a pointer, all should | Map and function values (already reference types) |
Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.
Preventing Struct Copies with noCopy
Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a noCopy sentinel to make go vet catch accidental copies:
// noCopy may be added to structs which must not be copied after first use.// See https://pkg.go.dev/sync#noCopytype noCopy struct{}func (*noCopy) Lock() {}func (*noCopy) Unlock() {}type ConnPool struct { noCopy noCopy mu sync.Mutex conns []*Conn}
go vet reports an error if a ConnPool value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for sync.WaitGroup, sync.Mutex, strings.Builder, and others.
Always pass these structs by pointer:
// Goodfunc process(pool *ConnPool) { ... }// Bad — go vet will flag thisfunc process(pool ConnPool) { ... }
Cross-References
- → See
samber/cc-skills-golang@golang-namingskill for interface naming conventions (Reader, Closer, Stringer) - → See
samber/cc-skills-golang@golang-design-patternsskill for functional options, constructors, and builder patterns - → See
samber/cc-skills-golang@golang-dependency-injectionskill for DI patterns using interfaces - → See
samber/cc-skills-golang@golang-code-styleskill for value vs pointer function parameters (distinct from receivers)
Common Mistakes
| Mistake | Fix |
|---|---|
| Large interfaces (5+ methods) | Split into focused 1-3 method interfaces, compose if needed |
| Defining interfaces in the implementor package | Define where consumed |
| Returning interfaces from constructors | Return concrete types |
| Bare type assertions without comma-ok | Always use v, ok := x.(T) |
| Embedding when you only need a few methods | Use a named field and delegate explicitly |
| Missing field tags on serialized structs | Tag all exported fields in marshaled types |
| Mixing pointer and value receivers on a type | Pick one and be consistent |
| Forgetting compile-time interface check | Add var _ Interface = (*Type)(nil) |
Using ToString() instead of String() | Honor canonical method names |
| Premature interface with a single implementation | Start concrete, extract interface when needed |
| Nil map/slice in zero value struct | Use lazy initialization in methods |
Using any for type-safe operations | Use generics ([T comparable]) instead |
安裝 golang-structs-interfaces
請下載並將技能檔案解壓縮至您的 .claude/skills/ 目錄中。
下載 ZIP複製儲存庫並將技能檔案複製到您的專案中。
git clone https://github.com/samber/cc-skills-golang/blob/main/skills/golang-structs-interfaces/SKILL.md # Copy SKILL.md to your .claude/skills/ directory
複製





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